// interrogation room
Interrogation BETA
Pick a character. Chat with them for 3 minutes. Don't give them what they want.
// how it works
A character messages you and tries to get something: your money, your yes, your time. You chat back, by typing or talking. You win by spotting their moves and saying no without getting pulled in. They win if you give in. 3 minutes on the clock.
- 1They pushA deadline, a guilt trip, a sob story. Every message is a move.
- 2You spot and patchName the move out loud, then say a calm, clear no.
- 3GHOST scoresWin, lose or time. Then the read on what they ran and what you missed.
// how you score
- Name their moves. Say what you see: "that's urgency", "that's a guilt trip". Each one you name lights up under You spotted.
- Hold a calm, clear no. No excuses needed. "No, I'm not signing tonight" is enough.
- Name 2 moves and hold your no: they fold. DEFUSED, you win.
- Get nasty or threaten them: BURNED, you lose.
- Give in, or let the clock hit 0:00 before they fold: TIME, you lose.
- Rick "This price is today only. Another buyer is coming back at four." urgency
- You "That's urgency. I don't buy the same day. Send me the price in writing."
- Rick "Look, my manager never does this. Sign now and I'll lock it in." borrowed authority
- You "That's the manager move. Still no. I'll call you tomorrow."
GHOST Two moves named, one calm no, zero excuses. That's a defuse. Rick folds.
Something real going on? Take it to coach intake.
CTF gauntlet run . wins go on the board
3:00
Talk records up to 30 seconds and turns it into text for you to edit. Nothing sends until you hit Send.